Chroma Zero
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Description
Explore a unique and connected world. Understand its fragile balance, uncover its deepest questions, and find more than just the answers. Chroma Zero immerses you in a universe of mystery, color, energy, and movement, and challenges your expectations and intuition. There are no levels, the puzzles are integrated into the fabric of the space itself, and everything can change in the blink of an eye. Exploration and curiosity are rewarded.
Key Features
Knowledge based progression - learn the rules of the space, and you can progress farther in the world and deeper into the mystery
Open-world puzzles - no levels, no codes. Explore everywhere, the world itself is the puzzle
Extremely dynamic environment - the world reacts to your actions in dramatic fashion
An enchanting and beautiful Original Score by Adam Kromelow and Dan Rufolo
Narrative with charm and wit, and at times, wit and charm
Gameplay
Playtesters have taken between 6 and 10 hours to finish the game, and a bit more to explore everything. Most progress is gated only by knowledge, which is gained by exploring and experimenting. Currently the game is Desktop/PC only, with written elements in English. There is a Color Vision Deficiency overlay which shows the color of the object you're looking at, but I would welcome feedback on this as it has not been play-tested. Contact me for a free key if you would like to test.
This is an immersive, non-linear, story-rich (for its length!), risk-taking and moderately challenging game, made by a solo developer (hi there). The puzzles ramp up in difficulty, but the game helps to guide you as well. So if you're exploring everywhere, you will know what to do. Maybe just not how to do it! I was inspired by games like Anti-chamber, Outer Wilds, Myst/Riven, and the explorational elements of Tunic. I hope to bring more games like these into the world, since by their nature they are focused on giving you a wonderful and surprising first-playthrough.
Future updates should only be adding language support, hardware support, bug fixes, so what you're getting here is the full game. The wonderful original score will also be for sale separately, or as part of a bundle, upon release.
Extras
Controller Support: This game works 100% with controllers except for adjusting items in the 'Settings' subsection of the main/pause menu system. So, if you want to do stuff like change your resolution, adjust the sensitivity, adjust the key-bindings, turn on/off motion blur, etc. etc. it is ALL THERE for your fiddling pleasure, but you need a mouse to do it. Please forgive me this one trespass, dear gamer.
Color Vision Deficiency Mode: An overlay can be positioned in any corner of the screen, or in the center, which describes the point-of-interest you're currently looking at.
Photosensitivity Modes: A Brightness Offset adds range to the in-game brightness slider, and adds low-contrast animations to soften otherwise high-contrast events. An intro-animation offset adjusts the way the game starts, which typically involves a symmetrical pattern repeating across the screen. The offset makes it asymmetric.
Speedrun Timer: A repositionable timer starts on Play, and stops during dialogue sequences, but otherwise continues until game-over. Also, if this timer is enabled, the button-hold to delete your save file is sped up so fresh restarts can happen more quickly.
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Developer:
ekorz
Publisher:
ZeroXP
Release:
Coming: To be announced